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How Long To Beat Animal Crossing Wild World

2005 social simulation video game

2005 video game

Animal Crossing: Wild World
Animal Crossing Wild World cover.png

North American box art

Developer(south) Nintendo EAD
Publisher(s) Nintendo
Managing director(s) Hisashi Nogami
Producer(southward) Takashi Tezuka
Katsuya Eguchi
Designer(s) Ryuji Kobayashi
Programmer(southward) Masaru Nii
Artist(s) Koji Takahashi
Writer(s) Takayuki Ikkaku
Arisa Hosaka
Toshihiro Kawabata
Composer(south) Kazumi Totaka
Asuka Ohta
Series Beast Crossing
Platform(due south) Nintendo DS
Release
  • JP: November 23, 2005
  • NA: December v, 2005
  • AU: December 8, 2005
  • Eu: March 31, 2006
Genre(s) Life simulation
Style(s) Single-actor, multiplayer

Animal Crossing: Wild World [a] is a 2005 social simulation video game adult and published by Nintendo for the Nintendo DS handheld game console. It was released in Nihon in Nov 2005, in North America and Australia in December 2005, and in Europe in March 2006. Information technology is the second installment in the Animal Crossing series, and the sequel to Animal Crossing on the GameCube.

Wild World focuses on living in a remote hamlet populated with anthropomorphic animals, where the player character is encouraged to perform any number of tasks, such equally collecting and planting. Like all Fauna Crossing titles, the game is synced to the console's clock and calendar, allowing the game to be played in existent-time, which affects the occurrence of in-game events based on the electric current fourth dimension of day or flavor. Wild World utilized Nintendo Wi-Fi Connection, which allowed players to travel and visit the villages of other players via online play, until the service was close down in May 2014.[1]

The game received positive reviews upon release, garnering amass scores of 86/100 on Metacritic and GameRankings.[two] [3] Wild World is the ninth best-selling game on the Nintendo DS with 11.75 million copies sold worldwide as of March 31, 2016.[4] It was additionally re-released on the Wii U Virtual Console in October 2016.[v]

Gameplay [edit]

A player talking to a bird named Pierce, Pierce is a villager in Animal Crossing

The actor talking to animal villager Pierce

Like all the games in the Animal Crossing series, Wild World is an open-concluded game in which the histrion assumes the role of a homo who has moved into a village populated with anthropomorphic animals. During their time spent in the village, the player is able to perform a number of various activities, such as collecting items, fish and insects, or socializing with the hamlet's residents.[6] The game is synchronized with the Nintendo DS clock and calendar, allowing the game to be played in existent-time. For case, both daytime and night will occur in the village depending on the current hour, and snowfall volition fall during the cold months. Different events occur at particular times of the year, such equally holidays and the variation of collectible fauna depending on the calendar month or season.

Wild World features a loftier level of customization. The player character'due south advent can be modified to the player'due south preference: information technology tin can be dressed from a large selection of available clothes and accessories, or players tin can design new clothing patterns from scratch with aid from the village tailor, Able Sisters. The environment itself can be modified: trees tin be grown or chopped down in any part of the village, and the players share a house that can be furnished with nerveless furniture and items. Wild World adds the ability to draw constellations that are visible in the night heaven.

Wild World utilizes the ii screens of the Nintendo DS in diverse ways. The game allows players to collaborate via the arrangement's touch screen, which is used to manage inventory, write letters, draw designs for clothes, or control the player character.[7] Different the previous iteration which had used a acme-down perspective, Wild Earth allows both the ground and sky to be visible at the same time on each of the screens, assuasive the players to view events occurring in the sky without needing to switch perspectives. This is done by using a "rolling log" consequence, in which the terrain seems to bend and roll beneath the player's feet when travelling about the village.[eight]

Online connectivity [edit]

Wild World is the first game in the Beast Crossing series to feature online play and was the second game to apply Nintendo Wi-Fi Connection, with which players can visit other villages. Because players are required to exchange and annals Friend Codes prior to visiting, connection to random players is not possible. Upwardly to four players can explore the same village simultaneously.[9] Nintendo Wi-Fi Connection tin can be used to exchange items and custom-designed patterns between players, as well as receiving exclusive gifts from Nintendo while connected.

Wild World is compatible with its Wii successor, Animal Crossing: Metropolis Folk. Players are able to transfer their player character from Wild World to Metropolis Folk via a wireless connection between the two consoles.[10]

As of May 20, 2014, online functionality offered through Nintendo Wi-Fi Connection is no longer attainable. The discontinued services include online play, matchmaking and leaderboards in which Fauna Crossing: Wild World, as well every bit many other online DS and Wii games, are afflicted.[1]

Development [edit]

The game was announced at E3 2004 under the tentative championship Animal Crossing DS, where it was revealed to use the Nintendo DS touch screen and implement multiplayer capabilities.[11] When evolution on Animal Crossing: Wild Globe began, it was decided that nothing was going to be region-specific in club to brand the game easier to localize.[12] Therefore, certain events that were originally observed in Animal Crossing, such as those based on Halloween, Christmas, and the Japanese Carmine Blossom Festival, are not observed in Wild Earth.[13] [xiv] This rule was applied to the diversity of fish and insects the player is able to collect.[12]

Technical issues [edit]

On Jan 26, 2006, a blank letter was sent to a number of players connected to Nintendo Wi-Fi Connection that contained a glitch item called "Red Tulips" that was able to corrupt saved game data. If placed on the flooring within the role player's house, the item would create an invisible and indelible "wall" that rendered the spot in which it was positioned useless. Nintendo issued an official statement regarding the glitch, telling players that the bug was not acquired by a hacker only was due to an internal error with the upload tool used to transport sectional gifts to players, and recommended that users who received the letter delete it whenever possible.[15] [xvi]

In 2008, journalists who were sent copies of Animal Crossing: City Folk for review were likewise sent copies of Wild World that contained existing salvage information to demonstrate the game'southward ability to transfer a player's inventory from Wild Globe to City Folk. On December 3, it was reported that ane of the animal characters in the modified copies of Wild World had its customizable catchphrase gear up to "Ñiggá".[17] [18] The edited slur had non been defenseless past the game's profanity detection system, which prevents players from setting grapheme dialogue to annihilation deemed distasteful. Nintendo issued an official amends and recalled the modified copies, stating that the incident was acquired by a wireless part that automatically transfers catchphrases between games.[19]

Reception [edit]

Creature Crossing: Wild World received positive reviews, gaining an amass score of 86 out of 100 on Metacritic.[iii]

Some reviews felt that Wild Globe did non entirely expand upon what Animal Crossing had to offer, referring to the changes equally incremental. While some reviews liked the implementation of using either the Nintendo DS buttons or the touch on screen for game command, Nintendo World Report felt that using the bear upon screen for controlling the role player graphic symbol was "imprecise,"[25] and IGN felt that "Nintendo did not take the [game] down a path that takes advantage of this affect screen control."[9] The absence of familiar holidays, which were removed to ease the localization process,[12] was also criticized.[six] [25]

The addition of online play was praised by many critics. Estimator and Video Games felt that the online play "extends the experience into truthful social gaming,"[21] and IGN stated that "Nintendo gave united states everything we were request for when playing the GameCube version: a much more intuitive manner of trading items and enjoying other players' creations. And, at the very least, the company succeeded."[9] Withal, multiplayer was too criticized for its tedious implementation and questionable restrictions, specifically the requirement of Friend Codes and the inability to send mail to other players unless he or she was visiting that person's hamlet.[six] [7] [ix] Other online oddities mentioned include the disappearance of all fauna residents during the visit[vii] [nine] and the fact that North American and European players are unable to connect with Japanese players. Wild World producer Katsuya Eguchi stated that these limitations were due to hardware and retention constraints.[fourteen]

Sales [edit]

On Dec i, 2005, Media Create stated that Animal Crossing: Wild World sold 325,460 copies in Japan in its first week of availability, beating the previous mark set past Jump Super Stars and becoming the best-selling title for the Nintendo DS[29] until the release of Encephalon Age 2. It was the 29th acknowledged game in Japan as of 2008,[thirty] selling iv.7 million copies by July that year.[31] [32] It received a "Double Platinum" sales laurels from the Entertainment and Leisure Software Publishers Association (ELSPA),[33] indicating sales of at least 600,000 copies in the United Kingdom.[34]

As of March 31, 2016, Wild Earth has sold 11.75 meg copies worldwide.[4]

Legacy [edit]

Elements from Wild Earth are featured in the 2008 crossover fighting game Super Boom Bros. Brawl for the Wii, such every bit a stage based on a hamlet from the game named "Smashville", which changes its scenery in accordance to the console'due south system clock,[35] and several remixes of music tracks.[36]

Notes [edit]

  1. ^ Japanese: おいでよ どうぶつの森, Hepburn: Oideyo Dōbutsu no Mori , "Animal Forest: Come Here"

References [edit]

  1. ^ a b "Nintendo Wi-Fi Connection service for Nintendo DS and Wii has ended". Nintendo. May 20, 2014. Archived from the original on January nineteen, 2019. Retrieved January 29, 2019.
  2. ^ a b "Creature Crossing: Wild World for DS". GameRankings. CBS Interactive. Archived from the original on January 26, 2018. Retrieved December 23, 2017.
  3. ^ a b c d eastward "Animal Crossing: Wild World for DS Reviews". Metacritic. CBS Interactive. Archived from the original on August 30, 2011. Retrieved Apr xxx, 2011.
  4. ^ a b "Top Selling Software Sales Units - Nintendo DS Software". Nintendo. March 31, 2016. Archived from the original on Apr 27, 2016. Retrieved April 27, 2016.
  5. ^ "Kirby Canvas Curse and Animal Crossing: Wild World Hit the Wii U VC This Calendar week". Nintendo Life. October 13, 2016. Archived from the original on February i, 2018. Retrieved January 29, 2019.
  6. ^ a b c d Theobald, Phil (December 7, 2005). "Creature Crossing: Wild Earth review". GameSpy. Archived from the original on July xi, 2011. Retrieved April 30, 2011.
  7. ^ a b c d Navarro, Alex (Dec 6, 2008). "Creature Crossing: Wild Globe review". GameSpot. Archived from the original on February viii, 2012. Retrieved April 30, 2011.
  8. ^ "E3 2005: Animal Crossing DS Interview". IGN. May 19, 2005. Archived from the original on May fourteen, 2011. Retrieved April 30, 2011.
  9. ^ a b c d due east f Harris, Craig (December 5, 2005). "Brute Crossing: Wild Globe review". IGN. Archived from the original on February iv, 2012. Retrieved April 30, 2011.
  10. ^ Harris, Craig (November sixteen, 2008). "Beast Crossing: Urban center Folk review". IGN. Archived from the original on August 17, 2012. Retrieved January 29, 2019.
  11. ^ Harris, Craig (May 11, 2004). "E3 2004: Creature Crossing Goes DS". IGN. Archived from the original on August 25, 2007. Retrieved May one, 2011.
  12. ^ a b c "Interview: The Wild World of Katsuya Eguchi". Wired. April 7, 2006. Archived from the original on November 7, 2012. Retrieved January 29, 2019.
  13. ^ "Brute Crossing (GCN) Event Guide". Archived from the original on July 3, 2011. Retrieved April 30, 2011.
  14. ^ a b "GDC 06: Conversation with Eguchi". IGN. March 24, 2006. Retrieved January 29, 2019.
  15. ^ Ransom-Wiley, James (January 27, 2006). "Beware Nintendo's Red Tulips". Joystiq. Archived from the original on October nineteen, 2012. Retrieved April 30, 2011.
  16. ^ "Wild World "tulip glitch" Nintendo's fault". N-sider. January 30, 2006. Archived from the original on October three, 2012. Retrieved April 30, 2011.
  17. ^ Totilo, Stephen (December 3, 2008). "Nintendo Plays A Game For Me, Includes Slur". Multiplayer Web log. MTV. Archived from the original on July 18, 2011. Retrieved April 30, 2011.
  18. ^ Crecente, Brian (December 3, 2008). "Nintendo Sends Game to Journos With Racial Epithet Surprise". Kotaku. Archived from the original on November half-dozen, 2010. Retrieved April thirty, 2011.
  19. ^ "Nintendo Addresses Racial Slur Shipped with Animal Crossing Review Kits". GamePolitics.com. December 4, 2008. Archived from the original on January iii, 2011. Retrieved January 29, 2019.
  20. ^ Sanders, Kathleen (Dec 6, 2005). "Animal Crossing: Wild Earth review". 1UP.com. Archived from the original on June 29, 2012. Retrieved May 1, 2011.
  21. ^ a b Wales, Matt (April four, 2006). "Animal Crossing: Wild World review". Computer and Video Games. Archived from the original on November 3, 2012. Retrieved Apr 30, 2011.
  22. ^ "Animal Crossing: Wild World Review". Eurogamer. Dec 23, 2005. Archived from the original on Baronial 18, 2011. Retrieved June 20, 2011.
  23. ^ Vuckovic, Daniel (November 16, 2005). "New Famitsu Scores and AC: Wild Globe Preorder Madness". Vooks.cyberspace. Archived from the original on September 29, 2011. Retrieved April 30, 2011.
  24. ^ "Animate being Crossing:Wild World review". GamePro. Dec 5, 2005. Archived from the original on September 7, 2010. Retrieved April 30, 2011.
  25. ^ a b c Bloodworth, Daniel (December 21, 2005). "Animal Crossing: Wild World review". Nintendo World Report. Archived from the original on September 29, 2012. Retrieved April 30, 2011.
  26. ^ "IGN Editors' Choice Games". IGN. Archived from the original on March 14, 2007. Retrieved March 12, 2007.
  27. ^ "IGN.com presents The Best of 2005". IGN. Archived from the original on April 9, 2007. Retrieved March 12, 2007.
  28. ^ "Jump 2006 Video Games: Animal Crossing: Wild World". Parents' Choice. Archived from the original on September 30, 2012. Retrieved Apr 30, 2011.
  29. ^ Freund, Josh (Dec 1, 2005). "News - Nippon: Weekly software sales for 11/21 - eleven/27". GamesAreFun. Archived from the original on June 12, 2011. Retrieved April 30, 2011.
  30. ^ "JAPANESE 2008 MARKET Report". MCV. Archived from the original on Jan 22, 2009. Retrieved January 9, 2009.
  31. ^ Weekly Famitsu, issue 1020
  32. ^ "Nintendo DS Japanese Ranking". Nihon Game Charts. July 30, 2008. Archived from the original on Baronial viii, 2008. Retrieved August 3, 2008.
  33. ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May xx, 2009.
  34. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Condition In U.k.". Gamasutra. Archived from the original on September 18, 2017.
  35. ^ "Smash Bros. DOJO!! Smashville". Nintendo. July 13, 2007. Archived from the original on December 13, 2013. Retrieved January 29, 2019.
  36. ^ "Smash Bros. DOJO!! Full Song Listing with Secret Songs". Nintendo. April 3, 2008. Archived from the original on August 8, 2013. Retrieved January 29, 2019.

External links [edit]

  • Animal Crossing: Wild World at Nintendo.com (athenaeum of the original at the Cyberspace Annal)
  • Creature Crossing: Wild World at MobyGames

Source: https://en.wikipedia.org/wiki/Animal_Crossing:_Wild_World

Posted by: bridgesshen1994.blogspot.com

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